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Blacksmithing Guide (not mine, Larsa's, link to hers)

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Blacksmithing Guide (not mine, Larsa's, link to hers) Empty Blacksmithing Guide (not mine, Larsa's, link to hers)

Post  Kaily 21/07/16, 11:22 pm

http://wiki.mabinogiworld.com/view/User:Larsa/Larsa's_Guide_To_Blacksmithing

so a few members in guild chat mentioned they are leveling blacksmithing, i used this guide when doing it it was a life saver and so awesome.

it breaks down each level, what blueprints work best, etc.

dont forget to defrag it after making so that you get mats back and can remake over. (hopefully) and buy normal forges and lots of hammers, just to get that blacksmithing exp roll, anything helps dont have to use a special one.

Overview

This will be an updated guide to help those whom are willing to train in the arduous ways of Blacksmithing in Mabinogi. It shall be noted that this will be the longest, difficult, and most expensive skill to train (on par with both Magic Crafting and Hillwen Engineering). However there are several things that players can do to get through the ranks and help training this skill as well as take some shortcuts through these ranks (these will also take time but it is up to the player to decide wither or not they will be able to go through with it). This guide will also not recommend the use of Brionac since it will reduce the Durability by 6 for each use and isn’t at all beneficial at higher ranks. However it falls unto the player wither or not it is worth using that 6 Durability.
Craft on Monday, Prep on Other Days

On Mondays, the rate of success for production goes up as well as the chances for getting great successes. Every other day should be spent focusing on gathering the necessary materials for your crafting. Tuesdays should be spent finding materials in dungeons and Shadow Missions and Wednesdays should be spent finding materials from monsters roaming around the areas. Another thing to keep in mind is that in order to get training exp for making an item the item rank needs to be at least one lower than your current blacksmithing rank or higher.
What You Will Need

Below is a list of recommended pre-requisites as well as recommended skills to take advantage of to get through the ranks of Blacksmithing.

Blacksmithing Talent – This will reduce the counts by half and it’s highly recommended to take advantage of.
Rank 1 Refine – Simply because you are going to need to make alot of differen Ingots and Plates. The high success rate will make it less of a pain as well.
Rank 1 Weaving – Same reason as Refine, but mainly for the higher success rate of making leather/fabric materials as well as other Weaving mats.
Rank 1 Metallurgy - This will take a long while to get since some ranks need a perfect 100 to get through, but its well worth it for all those ores.
Rank 1 Mining (optional) - Same with Metallurgy but this is mostly for those who need Iron Ore more than anything.
Rank 9 or higher Harvest Song (optional) - This helps when you need to gather ores from Mining or Metallurgy as well as add a fixed sucsess rate on production and gathering.
Rank 9/4 Fragmentation (optional) – This is simply to get any materials you used in some things that can be fragmented back and can be reused again, its highly useful and helps save money and time.
Rank 8/6 Synthesis (optional) – This is mostly to grow more ingots (mostly iron and silver) that way you won’t have to deal with constantly making more. This is especially useful when you get to rank 9 Blacksmithing.
Rank 5 Homestead (optional) – This is simply to get you set up with your own personal Anvil and Furnace. It will help save time from running to Bangor and money from spending to get Furnaces working and will run on unlimited time. Also you can set up a Japanese Cedar Tree which adds a small success rate (every little bit counts!).
Blacksmith Hammer with Rank 2 or higher Blacksmithing EXP Reforge – This is to help shorten the training by increasing the point output from the makes you do with Blacksmithing, most players probably won’t get a higher EXP training rank than 1 or 2 but its highly recommended getting at least 2 or more.
Patron Set with 10 points of Blacksmithing (optional) – this adds an additional 10% success rate on the makes you do, the set itself is hard to come by but its well worth it if you can get your hands on it. You can get one with the Refine bonus but for that’s not what we’re really trying to train now is it?

Note: You don't really have to train these yourself, if you know another person whom has these ranks and are willing to help that's good and all but please keep in mind that this guide is intended for those who want to tackle Blacksmithing on their own.
Case of Mining over Metallurgy

This is probably what most will want to know about, which is better and what is worth ranking. To be quite honest it all depends on the player. I went and got rank 1 for both but here is what needs to be considered. Mining requires you to find Ore deposits (which are mostly found inside Barri and found via Exploration). Now ore deposits give a lot of iron and copper but hardly any silver and gold. Metallurgy however gives a much more balanced range of iron, copper, silver, gold, and the tedious mythril ores. Now if you’re going to be training Refining then Metallurgy is up your alley. Mining is slightly unreliable and isn’t recommended, but most rank it up for the gathering and STR it gives.
Training Blacksmithing
Ranks F-A

There is an easy way to get through ranks F-A without going through the process of item gathering just yet. Edern’s Part Time Jobs are an excellent way to get through these ranks with great ease. He will always give you jobs that will help you get through certain ranks. The only thing you have to keep in mind is that to get past rank B you need to have atleast 50 PTJ’s completed and for rank A 100 PTJ’s complete, it will take time but it will save you lots of gold and time.

I'm going to safely assume that you just camped near Edern all day just to wait for those PTJ's to come in, well thats good and all but take into consideration that you will need materials later on. My suggestion is to go out and get necessary leathers (Fine, Finest) and keep them stashed somewhere so you will be able to get some progression in the later ranks.
Rank 9
Method Exp. Count Total
Greatly successful in making Armor. 0.50 40 20.00
Successful in making Armor. 0.08 500 40.00
Completed making Armor 100%. 0.10 50 5.00
Successful in making a tool or a weapon. 0.08 500 40.00
Completed making tool or a weapon 100%. 0.10 50 5.00

Recommended Makes: Valencia's Cross Line Plate Armor (Giant), Broad Swords, Edern's PTJ Armor Makes

Now this is where you can’t get as much easy training from Edern. You can still however still get Armor Crafting counts (both making and 100%) from the rank A Armors he gives in his PTJ but that’s about it. You won’t get the Great Successes since you need to craft an armor 2 ranks ahead but you should get through this easily if you have a rank 2 EXP hammer. The cheapest thing you can possibly make for weapon makes is Broad Swords, these take atleast 2 Iron and Silver so you might want to grow a lot of silver Ingots since silver is hard to come by. For finishing materials you need to use Fine Leather Straps, and Thick Thread Balls. The Thick Thread you can easily get from weaving wool, the straps however causes some problems since Fine leather is highly scarce. You will have to either buy them from other players or just get them on your own. If you are a talented enough fighter you can also get them from Advanced shadow missions. Yet the one that I recommend the most is Fomor Attack since the monsters seem to drop leather quite often, the Flying Swords in there have a rare drop of silver ores, the Shadow Wizards also drop Arat Crystals which are needed for item growing, as well as the Shadow Commander which drops 5 Iron Ingots.
Rank 8
Method Exp. Count Total
Greatly successful in making Armor 0.50 40 20.00
Successful in making Armor 0.08 500 40.00
Completed making Armor 100% 0.10 50 5.00
Successful in making a Shield 0.08 500 40.00
Completed making a Shield 100% 0.10 50 5.00

Recommended Makes: Valencia’s Giant Plate Armor (Great Success), Hetero Kite Shield, Light Hetero Kite Shield, Round Shield (100% Makes)

This is where Blacksmithing starts to become hell. The materials you will mostly need to train this is Iron and Fine Leather (A LOT OF THEM). The Iron shouldn’t be too much of a problem since you can just grow them via synth; however, the Fine Leathers you will have to get through much arduous means.

Fine Leather hardly drops from anywhere and isn’t seen as often as they should be (even finest leather is more common then fine). The Valencia Armor takes about 14 Iron, 5 Straps, and 5 Braids per make and costs a whooping 131,000 Gold per manual, and the finishing material of a Siren Wing Mask makes it highly unlikely that you will get them make them 100%. With only 30 uses you have to pray that you get Great Successes.

Its highly recommended for shield makes to get Light Hetero Manuals since they use less materials, however the manuals only drop from bears and rarely drops so you will have to grind a lot for them.

From this point on you must follow the same steps in this rank. As you come close to finishing your great makes, start to see if you can cut corners with regular makes or 100% makes. If not, continue making as much Valencia's as needed for Great Makes untill you get to where you need to be.
Rank 7
Method Exp. Count Total
Achieve a great result forging armor. 0.50 40 20.00
Achieve a good result forging armor. 0.08 500 40.00
Successfully forge armor. 0.10 50 5.00
Achieve a good result forging a helmet. 0.08 500 40.00
Successfully forge a helmet. 0.10 50 5.00

Recommended Makes: Valencia's Cross Line Plate Armor (M) (Great Success), Plate Mail, Pelican Protector

You’re still going to need a lot of Fine Leather and Iron for this rank. The Material costs for the Valencia armor goes down which is good, but the manual costs 138,000 gold, a 7,000 increase from the previous one. That and the makes now call for you to get Finest Leather Straps but thankfully not as much as the Giant Valencia's.

The 100% make still requires the use of a Siren Wing Mask which will make that a bit difficult. The Pelican Protector can easily be bought from Gilmore for a price of 58,000 Gold but you will still need a lot of Fine Leather and Iron to get through this.

Continue what you have been doing the previous rank. Be sure to continue getting Fine Leather as much as possible, even if you have to buy it from other players. The Iron can easily be grown through Synth if you’re willing to work for the Arat Crystals and Holy Water.
Rank 6
Method Exp. Count Total
Achieve a great result forging armor. 0.50 40 20.00
Achieve a good result forging armor. 0.08 500 40.00
Successfully forge armor. 0.10 50 5.00
Achieve a good result forging gauntlets. 0.08 500 40.00
Successfully forge gauntlets. 0.10 50 5.00

Recommended Makes: Valencia's Cross Line Plate Armor (F) (Great Success), Valencia's Cross Line Plate Gauntlet, Denver Gauntlet

Reduced(ish) material costs again with the armor. Only 2 iron decrease and an increase in 1 for both braids and Finest; however, that doesn’t seem to stop the ranks from demanding so much Fine Leather and Iron. And again the armor asks for another mask, but this time it’s a Feather Mask

The manuals can be bought from Fleta but will cost a total of 212,000 gold for both. Which is a quite a big jump in pricing. The Denver Gaunts only need 2 iron and 2 fine straps to make but the manual is very hard to come by. You will most likely have to get the manual from other players (if they have one). Continue with what you have been doing the previous ranks, and keep your head straight.
Rank 5
Method Exp. Count Total
Achieve a great result forging armor. 0.50 40 20.00
Achieve a good result forging armor. 0.08 500 40.00
Successfully forge armor. 0.10 50 5.00
Achieve a good result forging greaves. 0.08 500 40.00
Successfully forge greaves. 0.10 50 5.00

Recommended Makes: Dustin Silver Knight Armor (Great Success), Valencia Cross Line Plate Armor (F), Valencia's Cross Line Plate Boots

This is where there is a huge difficulty spike. Both Manuals can be bought from Fleta, but the total costs are an insane 330,000 gold! The armor asks for 15 Iron and 5 Fine/Finest Leather Straps and the Boots costs 5 Iron and 3 Fine Leather Straps. And the Finish Mats are Finest Silk/Fabric as well as another Siren Item. The Boots need Fine Fabric and Silk for finishes. This is where it becomes ridiculously expensive in where you will need a lot of Materials and gold just to keep up with the demands of the skill. The Silk can be obtained from the Red Eyed Ornata Spiders in Scathach however they don’t drop all that often. The Fabric on the other hand needs to be obtained via Weaving, and even then its not 100% positive that you will get the Fabric since the quality of the makes is random. Its highly recommended that you wait for Mondays at this point.
Rank 4
Method Exp. Count Total
Achieve a great result forging armor. 0.40 50 20.00
Achieve a good result forging armor. 0.07 600 42.00
Successfully forge armor. 0.08 50 4.00
Achieve a good result forging a tool or a weapon. 0.07 600 42.00
Successfully forge a tool or a weapon. 0.10 50 5.00

Recommended Makes: Dustin Silver Knight Armor, Valencia Armor (F), Great Sword, Gathering Tools (For 100% Makes)

From here on out this is where the skill training remains constant. At this point is where the skill training is reduced and you will have to settle for making Two Handed Swords or Great Swords for regular weapon makes. The 100% makes can easily be done with regular gathering tools for easy 5 points of training. The Great Sword only needs 8 iron and 4 copper and the Two Handed Sword which needs 4 iron 4 silver and 4 copper, the manuals cost 57,000 and 66,000 respectively so go with your own judgment on which one you would want to go for. However silver is very rare (even more than gold!) so I would settle for great swords just to save you the trouble unless you will be willing to grow the ingots.
Rank 3
Method Exp. Count Total
Achieve a great result forging armor. 0.30 60 18.00
Achieve a good result forging armor. 0.05 800 40.00
Successfully forge armor. 0.07 50 3.50
Achieve a good result forging a tool or a weapon. 0.05 800 40.00
Successfully forge a tool or a weapon. 0.07 50 3.50


Recommended Makes: Dustin Silver Knight Armor (Great Success), Valencia Armor (F), Vales Great Sword, Any Gathering Tool (100% Makes)

This is the real hell rank of this skill. The training is heavily reduced again and you will have to continue your Dustin Makes for great successes. The second best thing you can go for making weapons is the Vales Great Sword just to cut around having to get silver. You can still use any random tools for regular 100% makes to cut corners but that doesn’t seem to help a lot. You still need a large supplement of fine and finest leather straps that you will already have consumed a good amount already. It’s best to continue waiting for Mondays to get this over and done with as soon as possible.
Rank 2
Method Exp. Count Total
Achieve a good result forging armor. 0.05 1000 50.00
Successfully forge armor. 0.05 1000 50.00
Achieve a good result forging a tool or a weapon. 0.05 800 40.00
Successfully forge a tool or a weapon. 0.06 200 12.00


Recommended Makes: Light Melka Chain Mail (100% Makes), Vales Great Sword, Any Gathering Tool (100% Makes)

This is where you no longer need great makes to progress much, and where you can take things a little more easily. You no longer have to do regular makes in order to proceed, so you don’t have to waste as much gold and materials on the Dustin Armors. The Melka Chain Mail is much cost efficient so this makes it much easier to get to rank 1 so you won’t have to just make Dustin Armors just for the rest of the points. The Claymore isn’t recommended to make considering that it takes way more mats than the Two Hander so its best to keep settle with the Vales Sword for your regular makes. And as always just make any tools for 100%.
Rank 1

You are done! You have finally reached Rank 1 Blacksmithing and can pretty much craft vast amounts of weapons and armors. If you want to continue working and get the skill maxed out then that is your choice, the whole point of this guide is to help people reach rank 1 and leave it at that.

Kaily

Posts : 19
Join date : 2016-07-07

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Blacksmithing Guide (not mine, Larsa's, link to hers) Empty Re: Blacksmithing Guide (not mine, Larsa's, link to hers)

Post  Kaily 22/07/16, 07:13 am

http://mabination.com/threads/635-Meiyas-Blacksmithing-Guide-and-Reference

and this is Meiyas guide which is... even better than the other one, forgot about this one o.o


Meiyas Blacksmithing Guide and Reference

This will be a guide for those who want to start blacksmithing. It will also be a reference for
current smiths.

[Basics]
To learn Blacksmithing, first equip a Blacksmithing Hammer. Elen sells this in Bangor. Equipping it
will give you Blacksmithing rank Novice. Talking to Edern about skills with the hammer equipped will
give you enough proficiency to get to Rank F.

Making an item requires the Blacksmith hammer to be equipped along with a Blacksmith Manual. Gilmore sells the majority of them, while Fleta sells the special ones. Simply click on the anvil and place the required materials onto the new window.

However, most items require several successes to finish completely. Each success builds the percent
completed towards 99.9%. At 99.9% completed, you finish the item with the required finishing
materials. There are four outcomes to a blacksmithing attempt. The following are approximations.

Outcome---------Base Completion---Example Outcome (Dagger: 40% completion per attempt)
Great Success---100~150%---------+40%~60%
Success----------50~100%----------+20%~40%
Failure-------------0~50%-------------+0%~20%
Great Failure----50%~0%------------20%~0%


Base completion is different for every item, and the results of each attempt are random in the above
ranges (approximately). Great successes only occur when you attempt to make an item at least 2 ranks higher than your current Blacksmithing rank. It seems to occur more often at exactly 2 ranks higher, with each rank higher above 2 reducing the chance. When a great failure occurs, it is possible to have some of the materials used in the attempt refunded. The range is approximately 0~50% returned.

Even though great successes only occur when making items 2 ranks higher, it is still possible to have a great success with items 1 rank higher and below. The game does not count it as a great success and displays it as a normal success but the completion gained is equivalent to a great success.

[Party Bonus]
Each extra person (not including yourself) that has Blacksmith Rank F or higher will contribute 5%
towards Base completion. For example, a dagger with a 40% base completion per attempt would have a bonus of 40 x0.05 = 2% bonus each person. A full party of 8 would be +35% base completion, which would be 40x0.35 = 14%. The 40% base completion becomes 54%, suddenly giving you the chance to finish the item in two attempts. The bonus is higher if a person with a higher Blacksmith Rank than you is in the party.

[Rain Bonus]
Rain strength varies between 0-20. 0 strength rain has no benefit, while a 20 strength is a thunderstorm. A thunderstorm gives a bonus of 10% to completion, which is equal to 2 extra people in your party. A strength 10 rain gives a bonus of 5% to completion, or 1 extra person in your party. The completion % keeps track of decimals, so for example, 1 extra person while making a Dustin Silver Knight Armor(10% completion) would give a bonus of 0.5%, which is not listed but is in effect.

[Finishing]
Finishing blacksmith items at 99.9% requires finishing materials and a blacksmith mini game. The mini game is fairly simple, 5 X's float around the mini game window for about 10 seconds and stop at random points in the window. You must place your mouse at the center of these X's and left click when the bottom bar turns green. The bar will only progress after the X's stop moving. Each click resets the bar, and the X you clicked on (or the nearest X from your mouse if you missed or ran out of time) is "hit" and no longer counts. You must click on 5 different X's.

Though you want to click on the center of each X, the mini game mouse cursor is quite large in the
beginning. The cursor becomes smaller and easier to aim at ranks C and 8. In addition, the result of
your click is also randomized. Assuming you click dead center on an X, the actual result is moved
nearby the majority of the time. The actual chance to land the result onto the center of an X is about
1~5%. Approximately 30% of the time the result lands 1 pixel away. And the rest of the time it lands 2 Pixels away. The result always land on one of the following positions: center, 1 pixel left, right, down, down left, down right, 2 pixels right, down, left. These approximations are based on rank 8 and above. Ranks below rank 8 are even more inaccurate, with ranks N-9 possibly giving you results up to 3-4 pixels away from your click.

The X's are surrounded by a bright red light so you cant see the exact pixel you need to hit (which is
the center of the X anyway). Hits also generate a bright blue light, making it unclear how well you
did. If you were to click the same spot 5 times you will notice the resulting blue lights do not stack
onto the same spot, proving the randomness of the hits.

Sometimes, the mini game window glitches and the X lands onto a area you cannot click on. Unfortunately, there's nothing that can be done and you must simply try to get it as close as possible. Clicking beyond the edge of the click-able mini game window results in a hit closest to the actual click-able window. In other words, the game will move your hit into a space that can be clicked on.

[Finish Quality]
It is currently unknown whether the order you hit the X or the timing it is hit has an effect on
quality. Obviously, the closer your hit result is towards the center of an X, the better the quality
of the item is produced. Your blacksmith rank adds a certain bonus towards the quality, most likely
random, with the higher blacksmith ranks adding more quality points. Then the 5 hits of the blacksmith mini game is added onto this bonus (the closer the hit is to the center, the more points). The exact number for the blacksmith rank bonus and the hit bonus are unknown. However, if your hit result is very far from an X ( the game picks the closest X from your mouse), the item takes a severe quality penalty. If you don't hit at all because the bar filled all the way, the item takes an even harsher quality penalty. Even 2 misses can cause your item to have -100 quality.

Quality:Points (To see actual stats for each quality, refer to a wiki)

D-: 50--B+:80
D : 55--A :85
D+: 60-A+:90
C : 65--S :95
C+: 70-S+:100
B : 75--X :100+

There are qualities below D-, usually resulting in an item that's the same stats as a store bought
version or with negative stats. B+ ranks result in the smiths signature branded onto the item. Due to
the lack of blacksmith rank bonus points, it is incredibly unlikely to get signed items until r8. To
get a signed item before that requires several center hit results on the minigame (barring some secret method to gain points)

[Training Guide]
This guide assumes you already have rank 1 production mastery and you are smithing on a Monday! Each rank of production mastery adds 1% to the success rate. You need every possible 1% due to the high cost for each attempt. Monday also adds several % depending on the items rank compared to your own.

One thing to keep in mind, you do not get training exp for making items 2 ranks below your current
rank. You do however, get finishing exp for items of any rank.
Get R1 Weaving, don't bug people to make 1000s of the items you will need weaved.
Get R1 Refining, same reason.

The following guide will be formatted in this manner:
Rank #
AP required / stat bonus / Items smith-able

Training method / Exp / Maximum / Total Exp Possible
Max Exp Possible

Suggested items to make
Item - Rank - Materials per attempt - Success rate at this rank - Completion per attempt - Finishing
Materials

Explanation

Approximated Cost
Approximated Manual Cost

To save space note the follow notations

# Iron/Copper/Silver/Gold = Ingots, not ore
Straps = Leather in strap form, not uncut form
Fab = Fabric
Thick Yarn = Thick Thread Ball
Thin Yarn = Thin Thread Ball
Chp = Cheap
Com = Common
All Masks are Siren Masks

~~------------------------------------------------~~

Rank F
(2AP) +1 Int/ +1 Dex - Tools/Weapons/Shields

Great Success:---Tool/Weapon---5.00---10---50.00
Success:----------Tool/Weapon---3.00---20---60.00
Fail:---------------Tool/Weapon---1.00---50---50.00
Great Fail:--------Tool/Weapon---1.00---50---50.00
Finish:------------Tool/Weapon---0.50---50---25.00
---------------------------------------------------235.00

Great Successes
Dagger Rank D ---------- 1 Iron---57%--- 40% completion---1 Com Leather, 2 Thick Yarn

Successes
Any Rank F Tool Rank F--1 Iron--- 88%-- -99% completion---1 Firewood

At first glance it seems fairly simple. Only a single Iron Ingot for each attempt and the max training
exp is 235. This means you don't need to fulfill many training methods before you have the 100.00
required to rank up. But, you can only attain at max, 60 exp for doing regular successes. If we assume you completed 1 item for each of those 20 successes, you will have 20 finished items for 12.5 more exp. This means either you continue making items hoping for fails (not recommended), or you attempt the harder dagger/fine arrowhead for great successes.

Keep in mind great successes don't occur very often (I estimate ~15-20% chance), and so it is hard to tell how many you will have to try until you get enough exp. Recommended path is to make rank D items first, as trying for the 10 great successes will yield you regular successes sometimes. The fail rate is also high, but that is fine because failing still yields you exp.
Estimated Cost - 30-50 Iron
Estimated Manual Cost ~4,000 gold

~~------------------------------------------------~~

Rank E
(2AP) +1 Int/ +1 Dex - Tools/Weapons/Shields

Great Success:---Shields---3.00---20---60.00
Success:----------Shields---1.00 --50---50.00
Fail:---------------Shields---1.00---30---30.00
Great Fail:--------Shields---0.50---20---10.00
Finish-------------Shields---0.50---40---20.00
-------------------------------------------170.00

Great Successes
Round Shield Rank C---5 Iron---57%---30% completion---1 Com Strap, 2 Firewood

Right after the fairly easy rank F comes rank E. This is where most new players give up. For this rank, you are only allowed to make 1 item, Round shields. The material cost per attempt is 5 iron ingots. 5x from the last rank! But don't be fooled, that doesn't mean you only need 5x of rank F's ingots to pass. The training exp for all methods have been reduced significantly. Due to the randomness of your results, again it is very hard to say how many times you will have to try to get 100.00 exp.

Estimated Cost - ~275-400 Iron + ~15-20 Com Straps, ~30-40 Firewood
Estimated Manual Cost ~27,000 gold

~~------------------------------------------------~~
Rank D
(2AP) +1 Int/ +1 Dex - Tools/Weapons/Shields/Helms

Great Success:----Helms---2.00---40---80.00
Success:-----------Helms---0.50 --80---40.00
Fail:----------------Helms---0.30---30----9.00
Great Fail:---------Helms---0.50---20---10.00
Finish--------------Helms---0.30---40---12.00
-------------------------------------------151.00

Great Successes
Evil Dying Crown Rank B---5 Iron, 1 Com Strap---57%---17% Completion---1 Com Fab, 1 Com Silk
Twin Horn Cap Rank B----- 5 Iron , 1 Com Strap---57%---15% Completion---1 Com Silk

Successes
Spiked Cap Rank D---------4 Iron-----------------88%---40% completion----1 Com Strap
Cuirassier Helm Rank C----3 Iron----------------- 73%---28% completion----2 Com Leather
Water drop Cap Rank C----3 Iron, 1 Com Strap--57%---20% Completion----1 Fine Leather
Bird Face Cap Rank C-------5 Iron, 1 Chp Strap---73%---15% Completion----1 Thick Yarn

Things probably cant get any worse right? Too bad it does, though the jump is not as high as Rank F to E. The training exp has been reduced again. Just like Rank F, you cannot get 100.00 doing just normal successes. You will have to get around ~20 great successes (depending on your fails) minimum. You may continue attempting great successes but due to the high cost per attempt, and low success rate, it is recommended for you to stop attempting great successes after you get around ~20 of them.

For normal successes, Cuirassiers are recommended because they cost 3 ingots and no leather. Even though spiked caps have a higher success rate, you still get exp for failing so the higher fail rate for cuirassiers are OK. You can actually sell some of these helms (unlike round shields) to get some of your money back but don't expect too much The material usually costs more than the selling price ( unless you price it very high, but then nobody will buy it)
Estimated Cost - ~662 Iron, 100 Com Straps, ~25 Com Leather, ~15 Com Fab, ~15 Com Silk
Estimated Manual Cost ~152,000 gold

~~------------------------------------------------~~
Rank C
(2AP) +1 Int/ +1 Dex - Tools/Weapons/Shields/Helms/Gloves

Great Success:----Gauntlets---1.00----50----50.00
Success:-----------Gauntlets---0.20 --200----40.00
Fail:----------------Gauntlets---0.10---100----10.00
Great Fail:---------Gauntlets---0.10---200----20.00
Finish--------------Gauntlets---0.20--=-40-----8.00
-------------------------------------------------128.00

Great Successes
Plate Glove Rank A-==-5 Iron---57%--20% Completion-- 1 Fine Leather, 1 Thick Yarn

Successes
Ulna Protectors Rank B--4 Iron--57%--25% Completion---1 Com Leather, 1 Thick Yarn

Rank C poses a difficulty spike. You basically have to do twice as much work as the previous rank. For this rank there's only 2 items you can choose to make. The training exp has been pretty much split in half, and the material costs is still high as ever.

As usual, great successes are required to pass the rank. At this point, fails give so little exp, that you pretty much have to complete all 50 great successes and the majority of normals as well. While your aiming for great successes you will get some normal successes and fails filled in too. After the great successes are done you just keep making Ulna Protectors until you rank up.

Estimated Cost - 1810 Iron, 20 Com Leather, 20 Fine Leather, 40 Thick Yarn
Estimated Manual Cost ~338,000 gold

~~------------------------------------------------~~

Rank B
(2AP) +1 Int/ +1 Dex - Tools/Weapons/Shields/Helms/Gloves/Boots

Great Success:----Gauntlets---0.50----50----25.00
Success:-----------Gauntlets---0.20 --300----60.00
Fail:----------------Gauntlets---0.10---200----20.00
Great Fail:---------Gauntlets---0.10---100----10.00
Finish--------------Gauntlets---1.00--=-50----50.00
-------------------------------------------------165.00

Great Successes
Spaikas Silver Plate Boots Rank 9--5 Iron, 2 Fine Strap------------57%---18% Completion---1 Fine Silk
Kirsten Leather Boots Rank 9------- 2 Iron, 4 Fine Strap, 3 Braid--57%---20% Completion---3 Fine
Leather, 1 Braid

Successes
Greave Boots Rank B---5 Iron, 1 Com Strap---88%---20% Completion---1 Com Fabric

Rank B is a strange rank. No doubt there is a typo there for 1.00 exp for each finish. That said they
never bothered to fix it so oh well. It does make things a lot easier, giving you a choice between
making Spaika Boots that can be resold with some profit, or blitzing through the rank making Greave
Boots.

Its not recommended to making Kirsten Boots because they are giant only, and Fine Leather is
much more expensive than Iron Ingots. It is recommended to make Spaikas unless you don't mind losing gold to training. If you don't mind losing gold then you can just go 100% Greave Boots. Going all Greave boots is also faster because you do not have to collect expensive Fine Leather.

Estimated Cost (Spaikas) - 1640 Iron, 80 Com Straps, 500 Fine Straps, 20 Fine Silk, 15 Com Fabric
Estimated Manual Cost - 432,000 gold

Estimated Cost (Only Greaves) - 1500 Iron, 300 Com Straps, 50 Com Fabrics
Estimated Manual Cost - 180,000 gold

P.S. Spaikas may look more expensive, but when you resell it you get pretty much all of your money
back + some profit.

~~------------------------------------------------~~

Rank A
(6AP) +1 Int/ +1 Dex - Tools/Weapons/Shields/Helms/Gloves/Boots/Armors

Great Success:----Armors---0.50----50----25.00
Success:-----------Armors---0.20 --350----75.00
Fail:----------------Armors---0.05---100-----5.00
Great Fail:---------Armors---0.05---100-----5.00
Finish--------------Armors---1.00--=-50----50.00
-----------------------------------------------160.00

Great Successes
Plate Mail Rank 8---4 Iron, 3 Fine Straps, 2 Braids---57%---14% Completion---1 Fine Fab, 1 Bat Wing Mask

Successes
Light Melka Chain Mail Rank A---3 Iron, 3 Com Strap---88%---20% Completion---1 Com Fab

Looks deceptively like the previous rank. Again, the finish gives 1.00 exp which is convenient. Like before, it lets you go 100% Successes, ignoring Great successes. In fact, in this case it is recommended for you to go 100% Light Melkas. Plate Mail is very expensive to make and you need Siren Bat wing masks to finish. Meanwhile, not only are light melkas easier to make, they are cheaper too and require only 1 Common Fabric to finish.

This rank and the previous rank is made much easier due to the 1.00 exp for finishes. You can also resell them but don't expect much money, they are fairly cheap. One thing to note is that the exp for failing has been split in half again, nearing insignificant levels.

Estimated Cost(Only Melkas) - 900 Iron, 900 Com Straps, 50 Com Fab
Estimated Manual Cost - 320,000 gold



Rank 9
(3AP) +1 Int/ +1 Dex

Great Success:----Armors----0.50-----40----20.00
Success:-----------Armors----0.08 --500----40.00
Finish:--------------Armors----0.10--0-50--- --5.00
Success:----------Weapons---0.08---500-----40.00
Finish--------------Weapons---0.10----50- --- -5.00
--------------------------------------------------110.00

Great Successes
Valencias Giant Armor Rank 6---14 Iron, 5 Fine Strap, 5 Braids---44%---20% Completion --4 Fine Fab, 1 Wing Mask

Successes
Light Melka Chain Mail Rank A---3 Iron, 3 Com Strap---89%---20% Completion---1 Com Fab
Broad Sword Rank A--------------2 Iron, 2 Silver---------89%---38% Completion---2 Fine Leather, 2 Thick Yarn

Here we are. This is where the TRUE blacksmithing begins. After the relatively easy previous ranks,
rank 9 is on whole other level. First, you will notice the maximum exp is only 110.00. This means you
have to do almost EVERYTHING to rank up. The 1.00xp for finishes is gone, and you no longer get any exp for failing. In addition, there are no Rank 7 armors, which means you are stuck making Valencia Giant Armor for Great Successes. It used to be worse back then, when giant armor and r1 Production Mastery did not exist.

Back then, you had to craft Rank 5 Armors with a mere 31% success rate for your Great Successes.
Luckily, the new giant armor makes thing easier. And by easier I mean from ultra hellish to only just
very hellish. Though the order you do it does not matter, you will need to do all 40 great successes,
and all 500 weapon successes. Finishing those 2 methods and the finish armor/weapons part leaves you with around a required 375 armor successes to rank up. You should do the Giant armor first so you can accrue some successes when you are trying to get Great successes.

The majority of the upcoming ranks follow this pattern, the training method only changes with the secondary item type (weapons-> shields->helms->etc)

You will fail, a lot. And you have to hope for lucky Great Successes, because the low success rate
lowers the chance for Great Successes even further. You are going to end up with a lot of armors you cant finish, due to lack of Siren Wing Masks. Either you toss them and lose money, or you get these masks somehow by doing siren or buying them (demand for these masks are super high). Either way, at this point you will need to INVEST into blacksmithing to train it, you will not get much of your money back.

*From this point on I wont add finishing materials to the estimated cost. Because either you will not
be able to accrue the necessary masks, or the finishing material is fairly easy to get. Most of the
time, the cost of finishing items pale in comparison to the cost of making (masks are the exception).

Estimated Cost 7850 Iron, 1100 Silver, 990 Com Straps, 1350 Fine Straps, 1350 Braids
Estimated Manual Cost 2,044,000 gold

~~------------------------------------------------~~

Rank 8
(3AP) +1 Int/ +1 Dex

Great Success:----Armors----0.50-----40----20.00
Success:-----------Armors----0.08----500----40.00
Finish:-----------=-Armors----0.10---0-50-----5.00
Success:-----------Shields----0.08----500----40.00
Finish---------- ----Shields----0.10-----50------5.00
--------------------------------------------------110.00

Great Successes
Valencias Giant Armor Rank 6---14 Iron, 5 Fine Strap, 5 Braids---57%---20% Completion --4 Fine Fab, 1 Wing Mask

Successes
Plate Mail Rank 8---4 Iron, 3 Fine Straps, 2 Braids---88%---14% Completion---1 Fine Fab, 1 Bat Wing Mask
Double Ring mail Rank 9 5 Iron, 3 Fine Straps------- 89%---15% Completion---1 Com Silk, 1 Cat Mask

Hetero Kite Shield Rank 8 6 Iron, 3 Fine Straps----88%--- 18% Completion-- 5 Firewood, 1 Braid
Lt Hetero Kite Shield Rank 8 4 Iron, 2 Fine Straps -88%---20% Completion---5 Firewood, 1 Braid

Congratulations on passing rank 9! Now you get to do it again, except its WORSE. Here, most people
wither away and give up, because you can no longer get training exp for the easy Light Melkas. Not only must you continue making more Giant Valencias, now you must make Plate mails for your regular successes. Alternatively, you can make Double Ring Mails, but its unlikely that you can get too many manuals to train with.

This is a huge difficulty spike, the cost between the 2 are incomparable. In addition, the shields you
have to make also take Fine Leather Straps. Hetero Kite Manuals only come from a field boss, and the Light Hetero Kite shield drops from bears. You will have to shop around for these manuals, or hunt them yourself. Not much can be said for this rank, it is basically twice as hard as the previous rank.

I will assume you did 100% light hetero shields. Its cheaper to make though selling it wont net you
any profit. Mainly, you will find Light manuals more often than non light versions.

This rank and the ranks ahead follow the same pattern. You finish all your great successes, then
shields, then 375 armor successes. The order does not matter though doing great successes first is
recommended. Remember, you can finish any item to get finish exp, so if you need armor finishes or
shield finishes (unlikely) you can finish Light Melkas and Round Shields to get exp.

Estimated Cost 6740 Iron, 3185 Fine Straps, 1790 Braids
Estimated Manual Cost (for armors) 2,071,000 gold
Estimated Manual Cost (for shields@ 20,000 ea) 380,000 gold

P.S. At first glance it looks like this rank is cheaper than the previous. Don't be fooled, the only
reason why it costs less Iron is because the giant armor has become 1 rank easier. The extra Fine
straps that you need is astronomically more expensive.

~~------------------------------------------------~~

Rank 7
(3AP) +1 Int/ +1 Dex

Great Success:----Armors----0.50-----40----20.00
Success:-----------Armors----0.08----500----40.00
Finish:-----------=-Armors----0.10---0-50-----5.00
Success:-----------Helms------0.08----500----40.00
Finish---------- ----Helms------0.10-----50------5.00
--------------------------------------------------110.00

Great Successes
Valencias Armor (M) Rank 5---10 Iron, 3 Finest Strap, 3 Braids---57%---12% Completion---3 Fine
Fab, 1 Wing Mask

Successes
Plate Mail Rank 8---4 Iron, 3 Fine Straps, 2 Braids---89%---14% Completion---1 Fine Fab, 1 Bat Wing Mask
Graceful Helm Rank 6------------2 Iron, 4 Silver-------73%---20% Completion--1 Fine Silk
Pelican Protector Rank 7---------5 Iron, 2 Fine Strap--88%---15% Completion--1 Fine Fab, 1 Com Silk
Norman Warrior Helm Rank 8---4 Iron, 2 Copper------89%---25% Completion--4 Com Leather, 2
Braid, 2 Tough String

From this point on you will have to use Finest Leathers. Worse, its unlikely for you to sell any of the helms you make. Then, its unlikely for you to complete even 30% of the armors you make due to lack of Siren Masks. What this adds up to be is a huge gold investment just to be able to rank up. An investment where you wont see much of your gold returned.

If you do not have an alternative income source, you wont be able to progress at all. You want to make as many Norman Helms as you can. This might not be possible depending on the rarity of the manual. The manual can only be obtained by fishing in Iria's fishing boat. Rank 7 is one of the most expensive ranks, with most of the gold invested returning nothing.

It is recommended that you do not finish any Pelican helms you make. Toss the 99% completed helm onto the floor, its unlikely that you will sell it and the finishing materials are quite expensive. You can
finish any of the older helms that are cheap to make for training exp. You can make Giant Valencia for successes, but it is much more expensive and impractical. You can also make Graceful Helms for
successes, but that uses silver and makes it much more expensive. The difficulty for Graceful Helms are also higher, resulting in more fails. Though you can possibly resell it, its not exactly practical due
to Iria fishing boat manuals.

This rank and the ranks ahead follow the same pattern. You finish all your great successes, then
helms, then 375 armor successes. The order does not matter though doing great successes first is
recommended.

Estimated assume you were unable to get any Norman Manuals.

Estimated Cost 6310 Iron, 1895 Fine Straps, 750 Finest Straps, 1280 Braids
Estimated Manual Cost 3,271,000 gold

~~------------------------------------------------~~

Rank 6
(6AP) +2 Int/ +2 Dex/ +2 Stam

Great Success:----Armors----0.50-----40----20.00
Success:-----------Armors----0.08----500----40.00
Finish:-----------=-Armors----0.10---0-50-----5.00
Success:-----------Gauntlets--0.08----500----40.00
Finish---------- ----Gauntlets--0.10-----50------5.00
--------------------------------------------------110.00

Great Successes
Valencias Armor (F) Rank 4---8 Iron, 4 Finest Strap, 4 Braids---57%---12% Completion---3 Fine Silk, 1 Feather Mask

Successes
Valencias Armor (M) Rank 5---10 Iron, 3 Finest Strap, 3 Braids---73%---12% Completion---3 Fine
Fab, 1 Wing Mask
Valencias Giant Armor Rank 6--14 Iron, 5 Fine Strap, 5 Braids-- --88%---20% Completion---4 Fine Fab, 1 Wing Mask

Valencia Gauntlets Rank 6--4 Iron, 3 Fine Strap---88%---16% Completion---1 Fine Silk, 1 Com Fab
Denver Gauntlet Rank 6-----2 Iron, 2 Fine Strap---88%---21% Completion---1 Com Silk

As usual, things just get harder, not easier. At least this rank has items you can resell. You can no
longer make (easy!?) plate mails, and are stuck making Valencias for regular successes. Strangely, feather masks are more readily available than Wing masks, giving you the possibility of actual finishing all your Valencia Armor (F)'s (at least I did). [Edit:This is no longer the case, Feather masks are just as rare now and just as expensive in Ruari]

Despite being able to get a return on some of your investment, you will still need to invest a lot to make any progress. Things take time to sell after all, and you must spend a lot of money to buy materials while you wait for your things to sell (which requires a fat bank). If you do not have a fat bank, progress will be a slow.

It is recommended to make Valencia Giants and Valencia Gauntlets. Valencia Giant still uses Fine
straps, you do not want to use the pricier Finest Straps if you can help it. Also, Valencia Gauntlets
have 2 def, making them easier to sell, even if they cost more to make than Denver Gauntlets. Besides, Denver Manuals come from Ant hell treasure chests, how often will you see them around? If you can pass Rank 7, you can pass Rank 6 (it will just take more time)

This rank and the rank ahead follow the same pattern. You finish all your great successes, then
gauntlets, then 375 armor successes. The order does not matter though doing great successes first is
recommended.

Estimated Cost 8090 Iron, 3125 Fine Straps, 880 Finest Straps, 2355 Braids
Estimated Manual Cost 3,575,000 gold



Rank 5
(4AP) +2 Int/ +2 Dex
Rank Bonus: Balance of tools/weapons +1

Great Success:----Armors----0.50-----40----20.00
Success:-----------Armors----0.08----500----40.00
Finish:-----------=-Armors----0.10---0-50-----5.00
Success:-----------Boots-- ----0.08----500----40.00
Finish---------- ----Boots-- ----0.10-----50------5.00
--------------------------------------------------110.00

Great Successes
Dustin Knight Armor Rank 1---15 Iron, 5 Finest Strap, 5 Fine Strap---36%---10% Completion---Siren Glasses, 4 Fine Fab, 4 Fine Silk

Successes
Valencias Armor (F) Rank 4---8 Iron, 4 Finest Strap, 4 Braids---73%---12% Completion---3 Fine Silk, 1 Feather Mask
Valencias Armor (M) Rank 5---10 Iron, 3 Finest Strap, 3 Braids---88%---12% Completion---3 Fine
Fab, 1 Wing Mask
Valencias Giant Armor Rank 6--14 Iron, 5 Fine Strap, 5 Braids-- --89%---20% Completion---4 Fine Fab, 1 Wing Mask

Valencias Boots Rank 5-- 5 Iron, 3 Fine Strap--88%--14% Completion--1 Fine Fab, 1 Fine Silk

Here is rank 5 with another huge difficulty spike. For great successes, you must make Dustin Silver
Knight Armors. Which is four ranks ahead! And extremely expensive to boot! The chance for a great
success is less than 20%, but you still need to get 40 of them. The fail rate is so high, you wont be
making any progress on the armors unless you get a lucky string of great successes. Strangely enough, while attempting the dustin armors, you will probably get more great successes than regulars. The most intimidating part of this rank is fulfilling the Great successes. The cost of fulfilling great successes by itself is almost as expensive as an entire previous blacksmith rank.

After fulfilling great successes you make more giant armors (you will have made 100+ of 99% completed armor by now). You can also choose to make Valencia (M)'s. Depending on pricing, the cost turns out to be relatively even. After the armors, you make Valencia boots. Luckily, Valencia boots are resell-able, as a lot of people buy it for looks (and to match Valencia armor). They are even usable by Giants. Sadly, they still only have 1 defense (and spaikas has 2 for some reason), so it may be slightly hard to resell depending on how you price it.

This rank is the last rank that follows the previous patterns. You finish all your great successes,
then Boots, then 375 armor successes. The order does not matter though doing great successes first is recommended.

Estimated Cost 11286 Iron, 4630 Fine Straps, 1100 Finest Straps, 1870 Braids
Estimated Manual Cost 5,233,000 gold

~~------------------------------------------------~~

Rank 4
(4AP) +2 Int/ +2 Dex
Rank Bonus: Balance of tools/weapons +2; Durability of helms +1

Great Success:----Armors----0.40-----50----20.00
Success:-----------Armors----0.07----600----42.00
Finish:-----------=-Armors----0.08---0-50-----4.00
Success:-----------Weapons--0.07----600----42.00
Finish---------- ----Weapons--0.08-----50------4.00
--------------------------------------------------112.00

Great Successes
Dustin Knight Armor Rank 1---15 Iron, 5 Finest Strap, 5 Fine Strap---44%---10% Completion---Siren Glasses, 4 Fine Fab, 4 Fine Silk

Successes
Valencias Armor (F) Rank 4---8 Iron, 4 Finest Strap, 4 Braids---88%---12% Completion---3 Fine Silk, 1 Feather Mask
Valencias Armor (M) Rank 5---10 Iron, 3 Finest Strap, 3 Braids---89%---12% Completion---3 Fine
Fab, 1 Wing Mask

Jap Twin Sword Rank 3-----6 Iron, 4 Silver, 4 Copper--73%---30% Completion---2 Fine Leather, 5 Tough Thread
Vales Great Sword Rank 3--8 Iron, 8 Copper------------73%---27%Completion--- 4 Com Leather, 2 Braid
2 Handed Sword Rank 4--- -4 Iron, 4 Silver, 4 Copper--88%---32% Completion---1 Finest Leather, 2 Tough String
Great Sword Rank 5--===--8 Iron, 4 Copper------------88%---34% Completion---4 Com Leather,-4 Tough String

The lower number ranks. Things get ridiculously hard at this point. Fine leather will only be used for
dustin armors now. In addition, from now on the secondary item type are weapons. High ranking weapons that are expensive to make and pretty unsellable. Worse, they all have annoying finishing items, which means due to the large quantity that is being made, they will be trashed at 99%. And to top it all off, for the first time in a long while, the training exp gets reduced significantly. That 0.01 exp reduction suddenly adds another 100+ extra successes for you to make up. You also now need to get 10 more great successes for the same 20.00xp as before.

Dustin gets slightly easier, but not much. Again, fulfilling the great successes will be a enormous
task by itself. After that you will make the cheaper Valencia Armor (M). Unless you have a alternative
income source, your bank will feel the hit as its unlikely any server your in has enough Wing masks to
supply a single smith, let alone SEVERAL. What this means is simple, you cannot make money off
weapons, you can barely make 15% money off your armors. And dustin armors are very hard to sell. This all adds up to nearly 100% investment to train blacksmithing.

You will want to avoid silver at all costs. Not only is it expensive, but its rare, and you will need
a lot of it if you want to use it. For cost efficiency at this point, Great swords are the cheapest.
Iron and copper are both plentiful, that said you will still need to get 1000s of them. Obviously,
they are not resell-able, nor easily finish-able with those 4 tough string requirements. The majority of
people don't even use 2 handed weapons. The only weapon that's remotely sell-able are the Japanese weapons, but that's a gachapon manual and so your unlikely to make many of those.

Estimated Cost 13080 Iron, 2640 Copper, 1250 Fine Straps, 2465 Finest Straps, 1215 Braids
Estimated Manual Cost 5,554,000 gold

~~------------------------------------------------~~

Rank 3
(5AP) +2 Int/ +2 Dex
Rank Bonus: Balance +2/Durability +1 of tools/weapons; Durability of helms/gauntlets/Boots+1

Great Success:----Armors----0.30-----60----18.00
Success:-----------Armors----0.05----800----40.00
Finish:-----------=-Armors----0.07---0-50-----3.50
Success:-----------Weapons--0.05----800----40.00
Finish---------- ----Weapons--0.07-----50------3.50
--------------------------------------------------105.00

Great Successes
Dustin Knight Armor Rank 1---15 Iron, 5 Finest Strap, 5 Fine Strap---57%---10% Completion---Siren Glasses, 4 Fine Fab, 4 Fine Silk

Successes
Valencias Armor (F) Rank 4---8 Iron, 4 Finest Strap, 4 Braids---89%---12% Completion---3 Fine Silk, 1 Feather Mask


Jap Twin Sword Rank 3-----6 Iron, 4 Silver, 4 Copper--88%---30% Completion---2 Fine Leather, 5 Tough Thread
Vales Great Sword Rank 3--8 Iron, 8 Copper------------88%---27%Completion--- 4 Com Leather, 2 Braid
2 Handed Sword Rank 4--- -4 Iron, 4 Silver, 4 Copper--89%---32% Completion---1 Finest Leather, 2 Tough String

Rank 3, the hardest rank of Blacksmithing. The training exp is reduced again, and you will pretty much have to do everything to rank up. Worse, the training count has gone up to 800, meaning you will be doing almost 400 more successes than the previous rank. The good thing is that Dustin wont fail a million times anymore. The bad news is that you now need 10 more great successes, for less exp than before.

For armors, there is only one remaining armor you can make. Not only is it fairly pricey, but you have
to get up to 700 armor successes to past this rank! At this point, you will have consumed all
available feather masks, and the armors no longer return their investment. Worse, weapons still don't give any money (except rare Japanese manuals) so you better have a huge bank to make any progress in a reasonable amount of time. If you don't have a huge bank (like me) you will have to find some alternative way to make money, or do siren dungeons yourself to get precious masks that can be used to resell armors.

For weapons, you can no longer make the cheap great sword. The next best thing are Vales great swords. Again, you want to avoid silver if possible, and Vales great swords only take iron and copper.
Plentiful they may be, you will need 1000s and 1000s of them. Of course, you wont be finishing them
due to annoying finishing items and low resell-able.

For those of you that are curious, I am currently rank 3

Estimated Cost 16716 Iron, 7040 Copper, 1500 Fine Straps, 4088 Finest Straps, 2588 Braids
Estimated Manual Cost 7,924,000 gold

~~------------------------------------------------~~

Rank 2
(6AP) +2 Int/ +2 Dex
Rank Bonus: Balance +3/Durability +1 of tools/weapons; Durability of helms/gauntlets/Boots/Armors+1

Success:-----------Armors----0.05----1000----50.00
Finish:-----------=-Armors----0.05----1000----50.00
Success:-----------Weapons--0.05----800-----40.00
Finish---------- ----Weapons--0.06----200-----12.00
--------------------------------------------------152.00

Armor Finishes
Light Melka Chain Mail Rank A---3 Iron, 3 Com Strap---99%---20% Completion---1 Com Fab

Successes
Dustin Knight Armor Rank 1---15 Iron, 5 Finest Strap, 5 Fine Strap---74%---10% Completion---Siren Glasses, 4 Fine Fab, 4 Fine Silk

Jap Twin Sword Rank 3-----6 Iron, 4 Silver, 4 Copper--89%---30% Completion---2 Fine Leather, 5 Tough Thread
Vales Great Sword Rank 3--8 Iron, 8 Copper------------89%---27%Completion--- 4 Com Leather, 2 Braid
Claymore Rank 2--------------5 Iron, 5 Copper, 5 Silver--88%----36% Completion---1 Finest Leather, 2 Tough String

After the incredibly difficult Rank 3 comes...... rank 2. Out of nowhere, the training method
completely changes and the result is that it is much easier than the previous ranks . You would think the final rank before you hit rank 1 would be incredibly difficult but it is not the case. If you can pass rank 3 then rank 1 is just beyond the horizon.

Training is simple, you ignore Successes (which can only be done with Dustin armors) and just do armor finishes. Simply finish 1000 Light melka chain mails for an "easy" 50.00 exp. Then finish 200 weeding hoes/sickles for 12.00xp weapon finishes. Then you do 760 weapon successes to finish up. Alternatively, you can do all 800 weapon successes and only 960 light melka's, but the difference is very slight.

Not much can be said for this rank. The reason is that all required materials are very common, even if you do need a mass quantity of them. It may be easy compared to previous ranks, but that doesn't mean its not expensive! The light melka's you make can optionally be fragmented for 0-10 common leather and iron returned, if it succeeds. You wont be able to sell them for much anyway.

Acquiring Ingots is a much easier feat than acquiring Fine/Finest Leather. For common leather, it is
well, fairly common. It drops incredibly often in Math dungeon (unlike fine/finest which has no area
that drops it often), so you can hunt for it while you buy it too.

Estimated Cost 21290 Iron, 6080 Copper, 15000 Com Strap, 1000 Com Fab
Estimated Manual Cost 6,696,000 gold

~~------------------------------------------------~~

Rank 1
(10AP) +2 Int/ +2 Dex
Rank Bonus: Balance +3/Durability +2 of tools/weapons; Durability of helms/gauntlets/Boots/Armors+1

Success:-----------Armors----0.04----1200--48.00
Finish:-----------=-Armors----0.05----400----20.00
Success:-----------Weapons--0.04----1200---48.00
Finish---------- ----Weapons--0.05----400----20.00
--------------------------------------------------136.00

Successes
Dustin Knight Armor Rank 1---15 Iron, 5 Finest Strap, 5 Fine Strap---88%---10% Completion---Siren Glasses, 4 Fine Fab, 4 Fine Silk

Dustin Knight Sword-Rank 1--5 Iron, 5 Silver, 5 Mythril--88%--- 25% Completion-- 1 Finest Leather, 2 Tough String
Claymore Rank 2--------------5 Iron, 5 Copper, 5 Silver--89%----36% Completion---1 Finest Leather, 2 Tough String

You are rank 1, you are finished! Why do you want the title?! Its not very good, and its horribly
expensive. Well if you have too much money for your own good, then getting the master title is fairly
straightforward. Just spend a lot of money. You don't have much a choice in what you make, you obviously want to use easy to finish items to get finish prof. But unless you want to toss away your huge amount of 99% Dustin armors, you probably want to do that part first.

Sadly, for weapons you must use silver. And mythril if you want to make Dustin swords. Though copper is cheaper, your unlikely to find any claymore buyers. On the other hand, there is a small market for Dustin swords, not that you will be able to sell all of them. Your making a huge amount after all.
Estimated Cost 26400 Iron, 6600 Silver, 6600 Copper(or Mythril) 6600 Fine Strap, 6600 Finest Straps
Estimated Manual Cost 123,464,000! gold

Master Title
+30 Dex, +10 Luck, +10 Will, -30 Hp, -30 Mp


[Final Notes]
There are Fine and Finest Anvils that can be crafted and used in the Housing CH. These anvils increase the success rate by 5%, and 10%. From my own experiences, it does not actually increase it by that much. A same rank item, with a finest anvil, is boosted to ~98% success rate. Despite it showing 98%, experience shows that it definitely isn't 98%. However, experience also shows that it is still higher than the ~88% rate from using Bangor anvils.

I used to keep a record of all my attempts and the results. Sadly that was about a year ago and my
comp died and I had to reformat, losing my statistics. One thing I found interesting was that, pre-
rank 1 Production Mastery, when rank 6 was the max, the Bangor anvils were roughly 10% less successful than it listed. I wouldn't be surprised if devcat messed up and forgot to add production mastery onto blacksmithing, despite what it lists.

Its simple to test, do potion making. Ive always noticed potion making to be highly successful and
accurate of its % success. Same with weaving and refining, a 98-99% success rate feels like a 98-99% success rate. Then you do blacksmithing and a 88% certainly does not feel like 88%. If you were to count it, RNG aside, you will find that most of the time it falls well below the listed success rate.

How does it even add it anyway? What does 1% success rate from production mastery translate to. How much of that 1% is a great success? fail? great fails? For all other skills besides tailoring, it
simply adds 1% success rate, there are no other results.

Thats the end of my guide, feel free to point out any mistakes. Its fairly long and took awhile, so
mistakes are bound to happen. I personally do not have any secondary income source, I make armors, sell them, and use the money to buy more materials to make more armors.

I do however, keep all my armors that I cannot complete. In storage, I still have around 37 plate
mails, ~30 Valencia Armor (M), ~50 Valencia Giant Armor, and ~25 Valencia Armor (F). If I actually had masks to finish them, and sold the armors, then yea, blacksmithing can make a lot of money. Otherwise, any money you make is funneled right back into training money. Then, instead of making money, blacksmithing drains all your money to train itself. The "potential" to make money is misleading, I believe all the money blacksmiths make aren't from blacksmithing at all. And if you had that much money to train blacksmith in the first place, you can spend your time and money not training blacksmithing and just get more money!

[Summary] (minus finishing items)
Rank F 30-50 Iron, ~4,000 gold
Rank E ~275-400 Iron,~27,000 gold
Rank D ~662 Iron, 100 Com Straps, ~152,000 gold
Rank C 1810 Iron~338,000 gold
Rank B 1640 Iron, 80 Com Straps, 500 Fine Straps 432,000 gold
Rank A 900 Iron, 900 Com Leather320,000 gold

Rank 9 7850 Iron, 1100 Silver, 990 Com Straps, 1350 Fine Straps, 1350 Braids, 2,044,000 gold
Rank 8 6740 Iron, 3185 Fine Straps, 1790 Braids,2,451,000 gold
Rank 7 6310 Iron, 1895 Fine Straps, 750 Finest Straps, 1280 Braids,3,271,000 gold
Rank 6 8090 Iron, 3125 Fine Straps, 880 Finest Straps, 2355 Braids, 3,575,000 gold

Rank 5 11286 Iron, 4630 Fine Straps, 1100 Finest Straps, 1870 Braids, 5,233,000 gold
Rank 4 13080 Iron, 2640 Copper, 1250 Fine Straps, 2465 Finest Straps, 1215 Braids, 5,554,000 gold
Rank 3 16716 Iron, 7040 Copper, 1500 Fine Straps, 4088 Finest Straps, 2588 Braids, 7,924,000 gold
Rank 2 21290 Iron, 6080 Copper, 15000 Com Strap, 1000 Com Fab, 6,696,000 gold

[Total Cost] (minus finishing items) (total cost from rF to the cost to pass rX)
Rank F 50 Iron, 4,000 gold
Rank E 450 Iron 31,000 gold
Rank D 1112 Iron, 100 Com Straps, 183,000 gold
Rank C 2922 Iron,100 Com Straps, 521,000 gold
Rank B 4562 Iron, 180 Com Straps, 500 Fine Straps, 953,000 gold
Rank A 5462 Iron, 1080 Com Straps,500 Fine Straps, 1,273,000 gold

Rank 9 13312 Iron, 1100 Silver, 2070 Com Straps, 1850 Fine Straps, 1350 Braids, 3,317,000 gold
Rank 8 20052 Iron, 1100 Silver, 2070 Com Straps, 5035Fine Straps, 3140 Braids,5,768,000 gold

Rank 7 26362 Iron, 1100 Silver, 2070 Com Straps, 6930 Fine Straps, 750 Finest Straps, 4420 Braids,9,039,000 gold

Rank 6 34452 Iron, 1100 Silver, 2070 Com Straps, 10055 Fine Straps, 1630 Finest Straps, 6775 Braids, 12,614,000 gold

Rank 5 45738Iron, 1100 Silver, 2070 Com Straps, 14685 Fine Straps, 2730 Finest Straps, 8645 Braids, 17,847,000 gold

Rank 4 58818 Iron, 2640 Copper,1100 Silver, 2070 Com Straps, 15935 Fine Straps, 5195 Finest Straps, 9860 Braids, 23,401,000 gold

Rank 3 75534 Iron, 9680 Copper, 1100 Silver, 2070 Com Straps,17435 Fine Straps, 9283 Finest Straps, 12448 Braids, 31,325,000 gold
Rank 2 96824 Iron, 15760 Copper, 1100 Silver, 17070 Com Strap, 17435 Fine Straps, 9283 Finest Straps, 12448 Braids, 38,021,000 gold

[Market Prices]
These prices are what the estimates were calculated with
Iron 2,000 gold
Copper 500 gold
Silver 7,000 gold
Com Straps 1,000 gold
Fine Straps 10,000 gold
Finest Straps 13,000 gold
Braids 3,500 gold


Yogurts Excel Spreadsheet for Blacksmithing estimates
This excel sheet lets you input your own market price values

[Summary - Gold Conversion] (minus finishing items)

Reclaim - Estimate of how much money you can reclaim by selling the items you make

Rank F 104,000 gold Reclaim 0%
Rank E 827,000 gold Reclaim 0%
Rank D 1,576,000 gold Reclaim 45%
Rank C 3,958,000 gold Reclaim 15%
Rank B 8,792,000 gold Reclaim 120%
Rank A 3,020,000 gold Reclaim 70%

Rank 9 44,659,000 gold Reclaim 80%
Rank 8 54,046,000 gold Reclaim 70%
Rank 7 49,071,000 gold Reclaim 15%
Rank 6 70,687,500 gold Reclaim 65%

Rank 5 94,950,000 gold Reclaim 55%
Rank 4 81,831,500 gold Reclaim 25%
Rank 3 122,078,000 gold Reclaim 20%
Rank 2 67,316,000 gold Reclaim 40%

[Brionac]
Brionac is a weapon you get after completing G11. After equipping it and using the Shock skill, you can do several extra skills. One of them allows you to get skill experience.
After completing at least 30% of a particular training method, you can use Brionac to gain skill exp equal to 10% of that training method. This experience caps at 10.00 xp.

Using Brionac on Blacksmithing consumes 6.0 durability, and it costs 4 AP to repair each point. So every time you use Brionac on Blacksmithing, it will take 24 AP to repair. Whether its worth using will be up to you.

Ranks 9-5

Great Success
Minimum 12 out of 40 training required. Brionac gives 4 trainings for a total 2.0 skill xp

Successes
Minimum 150 out of 500 training required. Brionac gives 50 trainings for a total 4.0 skill xp

Rank 4

Great Success
Minimum 15 out of 50 training required. Brionac gives 5 trainings for a total 2.0 skill xp

Successes
Minimum 180 out of 600 training required. Brionac gives 60 trainings for a total 4.2 skill xp

Rank 3

Great Success
Minimum 18 out of 60 training required. Brionac gives 6 trainings for a total 1.8 skill xp

Successes
Minimum 240 out of 800 training required. Brionac gives 80 trainings for a total 4.0 skill xp

Rank 2

Success - Armor or Finish - Armor
Minimum 300 out of 1000 training required. Brionac gives 100 trainings for a total 5.0 skill xp

Success - Weapons
Minimum 240 out of 800 training required. Brionac gives 80 trainings for a total 4.0 skill xp

Rank 1

Brionac cannot be used at Rank 1 for master titles.


Kaily

Posts : 19
Join date : 2016-07-07

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